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Baccarat Instructions

Lesson 2 of 3

The third-card rule

This is the part of baccarat that looks like a secret code. It is really two short rules, one for each hand, and a table you will soon be able to read without thinking.

2.1 First, check for naturals

Before anyone draws, the dealer looks at both two-card totals. If either hand has 8 or 9, the coup is over and nobody takes a third card. Everything below applies only when neither hand has a natural.

2.2 The Player rule

The Player hand always acts first, and its rule depends on nothing but its own total.

Player's third card
Player's two-card totalPlayer
0, 1, 2, 3, 4, 5draws
6, 7stands
8, 9natural, nobody draws

That is all there is to the Player side: five or under draws, six or seven stands.

2.3 Banker, when Player stood

If the Player stood on 6 or 7, the Banker simply uses the same rule the Player did: draw on 0 to 5, stand on 6 or 7.

2.4 Banker, when Player drew: the tableau

When the Player has taken a third card, the Banker's decision depends on two things: the Banker's own total and the value of that third Player card. Remember that the card's value is what matters, so a ten or a court card counts as 0.

Does the Banker draw? D means draw, S means stand.
Banker total Player stood Value of the Player's third card
0 1 2 3 4 5 6 7 8 9
0 D D D D D D D D D D D
1 D D D D D D D D D D D
2 D D D D D D D D D D D
3 D D D D D D D D D S D
4 D S S D D D D D D S S
5 D S S S S D D D D S S
6 S S S S S S S D D S S
7 S S S S S S S S S S S

Read it like a mileage chart. Find the Banker total down the left, then move across to the column for the Player's third card. Written out in words, the same table says:

  • Banker 0, 1 or 2: always draws.
  • Banker 3: draws, unless the Player's third card is an 8.
  • Banker 4: draws if the Player's third card is 2, 3, 4, 5, 6 or 7.
  • Banker 5: draws if the Player's third card is 4, 5, 6 or 7.
  • Banker 6: draws if the Player's third card is 6 or 7.
  • Banker 7: always stands.

2.5 Three worked hands

Hand A

Player
9
Banker
8

Player had 3, so drew, and the third card was a 6. Banker had 6, and a 6 sits in the Banker's narrow drawing range of 6 or 7, so Banker drew a 2 to reach 8. Player's 9 wins.

Hand B

Player
3
Banker
3

Player had 5, so drew an 8, for 13, which counts as 3. Banker also had 3, but 3 against a third card of 8 is the one exception on that row, so Banker stood. Three against three: a tie.

Hand C

Player
7
Banker
8

Player had 7, so stood. With the Player standing, Banker follows the Player rule: it had 5, so it drew, and a 3 took it to 8. Banker wins.

2.6 Ways to remember it

Look at where the drawing range starts on each middle row: Banker 4 draws from 2 upwards, 5 from 4 upwards, 6 from 6 upwards. The starting point climbs by two each time, and each of those ranges stops at 7. Banker 3 is the odd one out: it draws on every third card except an 8.

You will never be asked to apply these rules at a casino table; the dealer does it. But knowing them lets you follow the game and spot the rare mistake. The quickest way to learn them is the third-card drill, which shows a situation and asks you what happens next.

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